Dear [Overrider] Players!
After a month of intensive development, we’re thrilled to officially launch Version 0.4.0! This update focuses on two core pillars: overhauling combat mechanics and refining progression systems. Let’s dive into the details!
🔧 1. Complete Overhaul of Character Skill System
We’ve completely redesigned the character progression system:
— Removed Clinic character Rank-ups; All progression now happens in Hunt runs.
— Skill power now depends on your in-combat choices, not preset builds!
New Progression Structure:
🔹 Skill Modules (Shared by all characters, unlocked permanently):
— Skill Mod [ ↑ + Skill ]
— Skill Mod [ → + Skill ]
— Skill Mod [Normal+Traits]
— Skill Mod [ Ultimate ]
— Skill Mod [Block+EmEv]
🔸 Evolution Modules (Character-specific):
— Unique upgrades for each character.
— Unlock powerful traits exclusive to their playstyle during matches.
🧩 2. Core System Optimization
To enhance build clarity and strategy, we’ve revamped the Core-Extension-Chip mechanics:
✅ Combat Extension:
— No longer tied to Cores. Change the definition From [Override-Extension] to [Combat-Extension]
— Charge energy by attacking enemies → Trigger effects at full charge.
✅ Tiered Core System (Lv1/Lv2/Lv3):
— Activate sequentially: Lv1 → Lv2 → Lv3.
— Higher tiers stack lower-tier effects.
— Still upgraded via "Override" mechanics.
✅ Chips:
— Retains original design with balance adjustments.
⚔️ 3. Major Combat & System Updates
🌟 Boss Battles Reworked:
— Nearly all bosses revamped with tighter pacing, richer mechanics, and higher stakes.
— Earn exclusive boss-themed skins for flawless (no-damage) clears!
🌟 Talent System Overhaul:
— Entire talent trees redesigned for clearer synergies and freedom.
— Drone-related talents removed → replaced with fresh options.
🌟 Drone System Removed:
— Integrated into the Core System.
🌟 New Battle Scenes:
— Added diverse environments for enhanced immersion.
🛠️ 4. Adjustments & Improvements
— Later-stage enemy HP slightly increased.
— Danger area enemies now scale with stage level.
— Chip base stats significantly buffed.
— Pre-boss point replaced with Supply Stations (purchase combat items).
— Shield Mechanics:
—— Shields no longer vanish after [Override-Core] deactivated.
—— Max shield capacity = 100% of Max HP.
🐞 5. Bug Fixes
— Fixed Bunny’s skill bullets occasionally failing to fire.
— Fixed damage taken after bullet deflection.
— Resolved move list display glitches.
— Fixed reward pickup positioning and floating object issues.
— Optimized save/load logic for stability.
Thank you for your unwavering support!
Every piece of feedback and every hour you spend in the game fuels our ongoing development. Share your thoughts on Version 0.4.0 in the comments – we’re listening!
🛠️ Let’s make OverRider better together!
— The Dev Team
