V 0.2 Update Changelog
1. Override System Adjustments:
1.1 ELPIS (New override resource Added)
- Players now have 3 units of ELPIS.
- Consumes 1 units per override.
- Defeating enemies will restore a partial amount of ELPIS.
1.2 Removed former Implant System
- Only drone implants are retained.
- Legacy implant system replaced with new Override Implant System.
1.3 (New) Override bonus Duration
- Overriding new bodies refreshes bonus timer
1.4 (New) Override Implants:
1.4.1-Hacker Modules: Permanent effects (upgradeable via Night Hunt). Typically related to ELPIS, Override effects, and methods.
1.4.2- Implant-Trigger (3 max slots): Activates sequentially during new overrides, Triggers all active Implant-Trigger' effects.
1.4.3- Implant -Bonus: have a continuous effect during the buff duration. Tiered effects based on activation count.
1.5 Boss Override Mechanic:
- Triggers at certain health thresholds
- Grants override benefits without gaining the boss's body
- Prime will trigered only once by defeating.
2. Balance Adjustments
2.1-Core Combat
- Enemy HP growth has been significantly reduced
- Enemy attack growth has slightly increased
- player attack growth has also been significantly reduced
(In short, enemies on higher difficulties are easier to kill, and can be killed more easily by the player. You won’t experience the long battles that previously occurred.)
2.2-"Data" Acquisition Changes
-No longer obtainable from:
-Enemy defeats;
-Overrides
- Only get from:
- Mini-quest (80% crate value)
- Post-combat supply crates
(Mini quest only give Datas now , pervious mini quest rewards type are removed.)
2.3 Synthetic body EXPs
- [Override] now gain the target's EXP. The experience gained through overriding has also been greatly increased.
- (New!) Defeating enemies will give EXP for both the body you control and the body you defeat.
2.4 Implant System Changes
- Due to the overhaul of the implant system, the external implant development system has been temporarily closed. It will be replaced in future updates.
3. Other Important Adjustments:
3.1-Night Hunt UI
- Optimized path selection mechanisms, The new approach ties the route to the rewards, and difficulty dependent on the rewards.
- Removed non-critical HUD elements
3.2-Legacy System Removal
- High-difficulty penalties disabled
- Serum effects deprecated
(These are outdated, will be replaced with something new in future updates.)
3.3 Enemy Spawn
- Enemies now respawn immediately upon the death of previous enemies.( Replacing the old way where enemies would respawn wave by wave.)
- The number of enemies on screen has been reduced.
- The total number of enemies on high difficulty has been decreased.
3.4 Story Revisions
- Full dialogue rewrite (save compatible)
- New game recommended for story experience
(Based on the new experience acquisition methods, implant upgrades have become less grind-heavy.)
3.5 Boss Battles Redone:
3.5.1- Yokozuna:
- Removed the Bosss defense mechanisms.
-The Sikou only effect full-screen retained for the final phase of Purgatory difficulty. In other phases, it is limited to a circular range.
3.5.2- Ms. E.V.A.
- Increased her time on the ground phase. She will fight on the ground for a while before using her whip to ascend.
- After ascending, she will stay in the air longer, and her falling attack will replaced by phantoms, only landing after some time.
3.5.3- Roxanne:
- In phase II, the Flash Assault will now repeat multiple times in certain directions (horizonta/vertical).
- In Purgatory, during phase I she will not immediately wall up after taking damage but will try to attack once more.
4. Bug Fixes:
4.1-Fixed a bug where music still played in Silent Mode.
4.2-Fixed a bug where text would not display in certain Japanese language settings.
