Hello everyone!
I'm "Little Monster," the producer of the development team for Happy Monster. It’s hard to believe, but our game has now been officially available for a month. Even though the content is not yet complete and it’s still in the Early Access phase, we’ve received tremendous understanding and support from our players. Over this past month, we’ve had many meaningful exchanges with everyone and collected a wealth of valuable suggestions and bug reports. We can truly feel your genuine love for the game, and on behalf of the entire team, I’d like to express our sincerest gratitude!
The current version of the game has become relatively stable, though occasional stutters or crashes may still occur. If you encounter such issues, exiting the game completely and restarting it will usually resolve the problem temporarily. If you could also send the ERROR logs to our customer service email, it would greatly assist us in identifying and fixing these issues—we’d be incredibly thankful for your help.
As a small independent team with limited manpower, we may adjust our update pace to focus more on developing new content, especially once the number of bugs decreases or no critical issues remain. That said, should any major bugs or seriously disruptive problems arise, we will still prioritize fixing them within the same week. Your understanding and support in this regard mean a lot to us.
Below is our tentative plan for future free updates:
New Player Guidance – To help players new to the Rogue-like genre get started more easily.
Three-Phase Story Expansion – Gradually adding a total of 10 story chapters and stages (approx. 2 chapters per phase).
UI and Control Optimization – Improving the interactive experience, with plans to eventually support controllers and mobile versions.
New Challenge Modes – Including defensive and offensive-style gameplay.
Thank you once again for accompanying us on this journey! We will continue giving our best to make the road to Sartos’ revival more stable, engaging, and fun.
Happy Monster Development Team
L.M.