Dear Dragon Warriors,
Based on feedback and suggestions from the previous version, we will release the update patch for Version 0.2.21 today.
Fixed Bugs:
Fixed an issue where the buff duration of Dragon's Might Runes triggered by attribute bonuses was too short when unleashing Dragon's Might.
Fixed an issue that caused Dragon's Might to be infinitely spammable when its duration was set to 0.
Fixed an issue where players could return to the settlement screen after choosing "New Game" from the failure settlement interface.
Fixed the special effects transparency setting in Options incorrectly affecting enemy visual effects.
Fixed an incorrect level progress icon display on the battle interface (Elite levels on Easy difficulty were mistakenly shown as Boss levels).
Fixed an issue preventing the boss "Stone Golem" from transforming into its second phase.
Fixed an issue where ending a battle with exactly 1 HP prevented the completion of certain achievements.
Fixed an issue preventing the purchase of golden skills in the shop despite having sufficient gold.
Fixed a visual issue where gold would fly to the upper-right corner first before returning to the character after a battle.
Fixed an issue in dual-boss levels where only one boss would appear.
Fixed an issue where the Dragon's Might damage statistic on the settlement screen displayed as 0.
Balance Adjustments and Optimizations:
Added a new animation effect for unlocking challenges on the main interface.
Optimized the display for large gold quantities to prevent UI overflow.
When a character levels up during battle, the Dragon's Might points and Devour count gained from the level-up are now displayed in the upper-right corner of the battle interface.
Optimized the upgrade tooltip preview on the construction interaction panel in Defense Mode.
Added a display for Pierce Damage on the skill details interface (if affected by Pierce Damage effects).
Pierce Damage attributes on the skill panel are now displayed in red font when negative.
Adjusted the attribute threshold required to obtain Devour abilities from upgrades in the early game, making it easier to develop your Devour build early on.
Optimized the display of the Devour level and introduced the concept of Devour EXP. The functionality remains unchanged.
Optimized the display of Devour attributes. Positive/Negative modifiers are now only shown next to the value if present.
Optimized the item pop-up windows and click effects in the Shop and Enhancement interfaces for consistency with the Character interface.
Optimized the multilingual descriptions for Dragon's Might Runes.
Doubled the bullet size of elite enemies: "Pot Lid Eye", "Toxic Shroom", and "Candelabrum Pope".
Reduced the number of bullets fired by the elite enemy "Candelabrum Pope" from 15 to 12.
Increased the difficulty of waves 11-20 in Challenge Mode - Hell difficulty.
Increased the size of some monsters: Pot Lid Elder, Yak, Stone Helm Wyvern, Nightmare.
Decreased the size of the monster: Silly Lizard.
Added 12 new achievements.
Added 3 new skills (unlocked via achievements).
Added 2 new items (unlocked via achievements).
Added 7 new relics (unlocked via achievements).
We apologize for any inconvenience caused during gameplay. If you encounter any issues, please feel free to provide feedback. Thank you for your support.
For more game-related information or events, please visit our official website or join our official QQ group:
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