Dear Dragon Warriors,
Based on the feedback and suggestions we've received, we have made adjustments to address the relevant issues. The update patch for Version 0.2.19 will be released today.
Fixed Bugs:
Fixed an issue where frozen enemies could deal collision damage to players.
Fixed an issue where frozen enemies could drift when hit by other enemies.
Fixed an issue where interrupting a boss’s death animation caused the game speed to not reset.
Fixed an issue where ungrouped Devour attributes caused game errors.
Fixed an issue where killing enemies with the skill "Explosive Dragon Fist" did not trigger explosions.
Fixed an issue with incorrect stacking effects for the relic "Dragon Scale Launcher."
Fixed an issue where the effect of the relic "Substitute" did not stack.
Fixed an issue where landmine spawning locations could not refresh new landmines in the same wave, even after explosions.
Fixed incorrect descriptions for Elite Damage and Battlefield Recovery Rate attributes.
Fixed an issue where monsters in the first level could drop item chests.
Adjustments:
Optimized monster spawning in the first level on Easy difficulty for a friendlier experience.
Removed the Demo completion page.
Added a prompt effect in the Shop/Enhancement page when skills can be combined with others in the backpack.
Added damage display to the defense tower’s construction panel.
Adjusted the initial energy value to 1000 after obtaining Dragon Might.
Added an "Auto-Combine" checkbox in the Shop. When checked, purchasing combinable skills will trigger automatic combination. The checkbox state is saved with battle progress (requires re-checking when starting a new game).
Enhanced the visual effect when Dragon Might becomes available.
Added a display for unlocking features in Story Mode.
Added a display for receiving current level rewards upon clearing Story Mode stages.
Added an option to retry the current wave upon failing in a level.
Optimized the text description for the "Rebirth HP" attribute.
Adjusted the initial display of main menu features; locked features are now grayed out.
Adjusted rewards for the first two waves on Easy difficulty.
Changed the quality of the relic "Blood Contract" to Blue.
We apologize for any inconvenience caused during gameplay. If you encounter any issues, please feel free to reach out to us. Thank you for your support!
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