In Update 1.33a:
- Finally resolved all known & reported bugs (at least for now).
- Added a few quality-of-life improvements to some late game puzzles.
- Removed the requirement to "zone out" of some areas to continue certain puzzles.
- Optimized UNDERGROUND and DEVELOPMENT areas to improve loading times.
- Improved Material (shader) pre-calculation on initial launch.
As always thanks to everyone who reported bugs and issues.
And please contact me on discord or the steam discussions if you encounter anything else.