PERF Raymarch renderer precomputed neighbors and shapes, plus voxel domain early exit strategy (25%);
FIX FPS cap held by a FrameLimiter (avoid multiple updates per draw and CPU time waste on missed fixed framerate);
FIX DebugOverlay update rate accuracy;
FIX TransistionScreen waits for ImGui;
FIX Pasted probes from clipboard captured on copy/cut, so cut, reselect or delete before paste shouldn't misplace;
FIX Pasted probes follow the die extension pass;
FIX Pasted inputs (clipboard, blueprints, duplicator, ghost, import) become metal off the IO column;
UX Longer wait time for the modal at the end of chapter 2;
MI AddBlocksSource on SetBlocksToAddUserEvent and AddBlocksAskedUserEvent;
MI ClipboardBlocksToAddSimulationEvent;
SRV Leaderboards worker "generate stage previews" image for the website;
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, CSE Community Stage Editor, TLS localization, MI Miscellaneous, SRV server-side code, INF infrastructure, -EXP experimental build, -DEV dev build only
