Hi everyone, in this patch we have did some general game balance, improvements and fixes
Changes:
- Changed player level curve progression from linear to exponential, increasing a bit exp needed between levels
- Increased shop cards packs cost. Note: after several data anlysis, we have found that it is too easy to buy packages, even at very low levels. The too generosity of rewards is creating an imbalance between costs and rewards, even considering the arrival of new features with additional rewards. So, this increase is necessary in order to preserve the longevity of the game (since some players play exclusively for the purpose of collecting all cards/heroes)
- Increased cards drop rate from card packages
- Increased cards numbers dropped from card packages
- Increased overall exp/essence/gems gained from battle (performance and deck evaluation)
- Decreased base exp/essence/gems on mode without deck evaluation (Singelplayer Draft/Ranked)
Improvements:
- Completed cards/heroes artwork improvements
Fixes:
- Fixed various translations
