[Sub Tan Design]
Each secondary round deals different damage when hitting enemies depending on its type.
Additionally, for the guided type, the damage dealt has been changed so that instead of heading toward newly spawned enemies from a distance even if an enemy was close to the player, it now prioritizes hitting enemies closest to the player regardless of their spawn order.
[Special Tan Hit Effect]
The effect image displayed upon a special bullet hit utilizes the design of the same type of secondary bullet. Additionally, the color of the special bullet itself was made to resemble that of the same type of secondary bullet and the primary weapon.
