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Version 2 - The rework

Patch Notes – Version 2

This update brings big changes to refine and enhance the core gameplay experience. My goal is to make each session more action-packed, rewarding, and easy to jump into while staying true to the game’s strengths.

Major Changes

  • Removed Co-op – This allows for better development focus and a more polished single-player experience.
  • Missions Reworked – Shorter, more condensed missions with smaller maps, making each round fast-paced and intense.
  • Class System Removed – Now, you can play your way without restrictions.
  • Upgrade System Overhaul – Choices are now more impactful, adding depth and strategy to progression. Improved Character Animations – Smoother, more fluid movements for a better feel.
  • New UI Design – A fresh look across the entire game.
  • Achievement Adjustments – Some were reworked to fit the new systems.
  • Various Small Improvements – Bug fixes, polish, and quality-of-life enhancements.

Why These Changes?

I want to focus on what makes the game fun and engaging in short bursts, ensuring it’s easy to hop in and out while keeping every moment exciting. Removing co-op was a tough decision, but it allows me to push the game forward and refine the overall experience.

(Also, let’s be real—nobody played my game anyway, so who’s even gonna notice? 😅)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 17548458 · public branch

    Steam updated · First observed