This update focuses mainly on quality of life, making a lot of the gameplay smoother. One of the larger changes was to how time works. By default after finishing the tutorial, the time will be set to variable. When heroes cannot raid, the time will speed up to prevent large gaps of downtime. Along with that, some inventory management tools were added as well.
Additions:
- Added a small visual indication for reputation and guild rating changes hourly.
- Added a visual indicator for the auto-sell merchant money.
- Added a condition system to auto-selling and auto-crafting. Clicking on the wrench icon allows you to set a conditional to be met before the automation will complete. This will likely be expanded in the future.
- Added a variable time option that's on by default after finishing the tutorial. When every hero is off shift or too busy to raid, the game's speed will move far quicker.
Other Changes:
- Autoselling is no longer enabled by default.
- The guide is now unlocked by default.
- It is now possible to drag items from the guide.
- Guide shortcuts now have to be double clicked.
- The holiday banner is now drawn above popups.
- When selecting a piece of furniture in the guild hall, items on top of surfaces will now always have priority.
- Tweaked how services and shops move into the guide.
- Rooms are now filled based on the number of beds in the room, with rooms with less beds filling up first.
- Services will now fill up rooms before shops do.
Balance:
- Slightly increased how much exhaustion heroes restore when sleeping.
- Stores will now have a lower bounds for how much money they have daily, and will regenerate money quicker.
- Order reputation has been greatly reduced, but the decay has been greatly reduced as well.
- The training and gathering bonus is now only calculated for the proper room.
- Random drops weren't properly taking into account hero levels and now are.
- Tweaked the scale for experience gained when enemies are over or underlevelled.
- Increased the crafting and training stats of all associated furniture slightly.
- Slightly increased rent scaling for number of furniture in the guild.
- Elemental potions now only require one associated slime.
Bug Fixes:
- Fixed a minor memory leak with popups.
- Fixed an issue where guild stats weren't always being updated properly.
- Fixed the workshop bonus calculating the price of gathering incorrectly.
- Fixed being able to complete the "Get The Ball Rolling" objectives out of order.
- Fixed some visual issues with the store pin.
- Fixed a couple more visual issues related to colours.
- Putting an empty item in the store popup will no longer create a glitched item.
- Fixed moving the viewport on the guild hall popup.
