Good evening folks.
I've been working on a follow-up update to 0.1.5a.
0.1.5b isn't a full point update but contains several improvements,bug fixes and some new features.
The next full point release will be 0.1.6 and will contain the following.
- Bug fixes addressing previously mentioned known issues
- Animals (Gazelle,Goats and Crabs for the time being)
- Resource Collection : Hunting,Skinning,
- New Crafting Recipes.
- New Environment Art Assets (from our wonderful environment artist).
- Fully Updated Character Mesh & Textures.
Leading up to 0.1.6 there may be further incremental updates such as this one. Addressing issues and adding new features or content.
Thank you for taking the time to read this post. Please do let us know if you run into any issues that haven't been mentioned here or in previous posts.
If you do find something that we don't know about yet or experience a crash , please don't hesitate to make a post on the steam discussion board in the 'Bug Report and Support' sub-forum.
Best Regards
MrNexy
[Known Issues]
- [Foliage LOD anomalies ] There are a few instances of extreme LOD abnormalities for some foliage assets. I'm not sure what is causing this but I am looking into it.
- [Glowing Water] It has been brought to my attention by a player that,in some circumstances at night the water may glow when you have the torch lit. I haven't been able to replicate this effect on my side just yet but I am looking into this. If you experience this please do let me know what graphics settings you have and what model GPU you're using.
- [Animation Sets] We are aware that there are many animations missing, this content is being worked on and this content will be added as it is completed. An example would be swimming animations.
- [Footsteps heard while in the water] This is tied in the animation sets and will be addressed as we get the swimming animations done.
[Fixes]
- [Saved Graphics Settings] This is issue has been addressed. You should notice that your previously selected settings will be saved and loaded when you open the settings menu.
- [Torch flame active after torch unequipped.] This would occur when unequipping a torch while it was lit. It would result in a lovely fireball in your hand. This has been resolved.
[Changes]
- [Unreal Engine 4.6 Upgrade] The project has been upgraded to Unreal Engine 4.6, along with this upgrade comes a noticeable performance boost thanks to how foliage meshes are being handled in 4.6.
- [UI: Setting Screen Modification] Toggle Torch functionality is bound to the [F] key, this used to be indicated below the user stats when a torch was equipped. Now this is listed in the controls screen of the menu system.
- [UI: 720p Item Overlay] Adjustments have been made to the Item Info Overlay, the height of the overlay is adjusted when below a certain screen height now. This avoids the obstruction of Info Overlay text in 720p mode.
- [UI: Dialogue box] I'm in the process of phasing out all debug text. I have created a new dialogue box that will fade in and out to provide you with alerts. An example would be if you wanted to craft something using a combination of items and the recipe doesn't exist yet.
[New Features]
- [Experimental Multiplayer Functionality] With the new Unreal Engine release this past weekend, I have taken the time to put together a UMG powered server browser. There isn't much testing I can do on my side so I'm including this in the next update, that way we can get more reliable testing done. Please do keep in mind that multiplayer support is experimental. It may work or it may not and the game is not optimized for it. Your feedback on any crashes would be much appreciated.
- [Drowning] When 'dong vision' is too much for you and you need to end it all. When under water a meter will appear that indicates how much air you have left. Once your air runs out your health will begin to drain until you come up for air.
- [Base Projectile Weapon Implementation] Take on enemies from a more comfortable distance. The initial implementation makes use of a bow and arrow, the system is setup in such a way that new weapons and ammo types can easily be added in subsequent updates. As this feature was only just added we do not have an animation for it yet. Yes, it does look silly now but will look much better once we're done.
