Good evening folks,
The v0.1.5a fix has been uploaded and is live.
In addition to the fixes I mentioned in the previous announcement here :
http://steamcommunity.com/games/282960/announcements/detail/163583420511990414
I wanted to list some of the issues that we are aware of as of the current build.
[Know Issues]
- When switching resolutions from 720p to 1080p , the mouse will seem constrained by invisible bounds. This can be remedied by clicking anywhere on the screen. I'm not sure what is causing this but I will see what I can do to resolve the issue.
- In buildings in the village the player may get stuck in the curtains. These curtains will be replaced with apex cloth simulations in the next update.
- There are some collision issues with the doorways of two of the buildings in the village. These are clearance issues related to the player's collision component height and will be addressed.
- While fixing the naked respawn bug and resolution related UI issues, the inventory auto load feature seems to have broken. For the time being it has been disabled and will be revised and re-enabled in the next update. As a temporary measure when entering the game after your last play session you will be spawned in your previous location but with the default load out.
- When running in third person mode or if you are only wearing pants and nothing else, you may bear witness to player model geometry intersecting through clothing items.
- Performance at 1080p needs improvement , I have an idea of what is causing this and will be addressing it.
- graphical options buttons reset when you exit and re-enter the settings screen. This will be addressed in the next update.
- The graphic for enabling and disabling the torch is missing from the controls screen. You can enable or disable the torch by pressing the [F] key while it is equipped in either hand.
- If you remove the torch from your hand while it is enabled , the flame will continue to burn in the player's hand. The cause for this is known and will be addressed.
- When re-arranging items in your inventory you may notice that the icon you are dragging appears under some of the other items. This has to do with the draw order and a solution is in the works.
- When eating or drinking your movement is fixed in place, this will not be the case once I have additive animation setup.
[Other Changes]
- Before I began work on the fix I was in the middle of setting up some new character textures that I'd received from the character artist. You'll find that the player character texture has changed.
- I've added a few more collectible items around the spawn points. Some wood logs,animal skin and leather. As mentioned in the state of development update there aren't many things you can craft. For the time being you can break logs down into planks, then into poles using the salvage slot. The next update will see more collectible items added to the world,more crafting recipes and an early version of our 'Crafting and Salvage Preview'. This feature will allow you to place items into the salvage or crafting slots and see a preview of what the outcome will be.
There'll be a proper list of new features,content and bug fixes in the next update closer to the time.
Thank you for taking the time to read this post and I hope that this goes a way toward fixing some of the major issues present in the initial release.
Please do let us know if any of the issues listed as fixed persist post update.
Best Regards
MrNexy
