This update adds a new option to start a match directly when launching the game, significantly improves CPU performance and touchscreen controls, and fixes several existing gameplay issues.
New
Added “Start Match on Launch”
The option can be enabled or disabled in Settings.
When enabled, the game will automatically start an East-Only or East-South match using the match type selected last time.
This option is disabled by default.
Improvements
Significantly improved CPU decision-making performance
Reduced gameplay stalls that could occur while CPU players were making decisions.
The improvement is especially noticeable on lower-performance hardware.
Significantly improved touchscreen tile controls
Improved responsiveness when selecting, focusing, and discarding tiles by touch.
Fixed an issue where tiles sometimes had to be tapped repeatedly before they could be operated normally.
Improved game startup
Removed the Unity splash screen so the game can reach the main menu more quickly.
Improved custom music playback
Numbers in filenames now use natural sorting, so for example 2 is correctly placed before 10.
Fixed an issue where a previously requested track could finish loading later and overwrite the current background music after rapidly switching or stopping music.
Fixes
Fixed an issue where dora were incorrectly counted toward the two-han requirement from the fifth honba onward.
Fixed several legal-discard checks after Chi, including cases where a Chi could leave no legal tile to discard, or where a CPU player could select a discard prohibited by the rules.
Fixed an issue where, when multiple Chi combinations were available involving a red five and a normal five, the CPU could execute a different Chi combination from the one it selected.
Fixed an issue where winning-hand checks could incorrectly modify the game state and affect later judgments in certain situations.
Fixed an issue where CPU players could incorrectly calculate the number of remaining tiles in certain situations.
Fixed an issue where, for some hands, a CPU player could incorrectly attempt an Ankan despite having only three matching tiles.
