Changelog:
- Small delay before spawning with new effects, to prevent players from spawning inside each other
- Warp effects for advanced warp drive fixed to not look like the standard one
- Added afterburner overheat sound effects and fixed the looping of standard afterburner sound.
- New aiming reticle/laser sight for all weapons
- Reduced damage of all non-missile/rocket/torpedo type weapons by approximately 50% and increased ammo reserves
- Lower damage output of small AI ship's chainguns by about half
- Re-Optimised all colliders for ships/asteroids/buildings. This should help with clipping issues and getting stuck in things
- New AI behaviors especially in Capture the Station mode, where the AI will seek to capture the zones first as a priority
- Optimised the Ai's further
- Fixed bug where the player would enter the hangar and get stuck there unable to do anything
- Added Team Deathmatch because why not
- Added Player progression and cloud saves
- Added steam achievements functionality and initial test achievement
- New naming system in the hangar for ships, still have to think of all the names though
- Bomber ship class added, no ships for it yet. Will be anti-large/slow focused
- Large AI ship type added for PVP
- Recreated the whole ship template system in the hangar. No longer just 3 save slots!
- Updating the effects on missiles/rockets (torpedos next)
- And much more that I can't remember...
New Ships:
- Stock Engineer
- Engineer Variant B
- Engineer Variant C
- *Shuffled the old Engineer to be variant A instead of stock.
Coming up soon:
- Fixing shields for non-host players
- Fixing auto-flares for non-host players
- Client side damage calls instead of host for more accurate damage feedback for clients
- Railgun overhaul
- New missile/mine types added
- Making the settings menu good instead of crud (actually remembering settings)
