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Early Access Beta is now Closed.

Hey Guys we have now closed Early Access, and are planning our full launch.

here are a few key things we learned during the beta Early Access development:

  • Don't try to finish a game while your fixing compatibility issues, especially if there is only 1 programmer (who's also a stay at home dad with 2 kids) it will break you! - focus on one thing at a time.
  • Compatibility is it's own task with a complex engine and requires more than a 2 man team with no resources to test on different configurations. Luckily we have a new publisher that is going to help with that. (more on that later).
  • Early access is great for bugs we had absolutely no idea about! - thanks for all the great bug reports and community feedback you gave.
  • Be prepared for flak! - I think we underestimated the amount of work just fixing compatibility bugs, which we worked on for a good 6-8 months. We probably should have closed the Early Access as soon as we started working on the Ports.
  • Gamers are passionate about games! and you guys put so much time and effort into our game - we were surprised! - we are so grateful for your passionate interest and feedback.
  • Open GL is not going to make everything better! - I think at this stage we have ported the game 4 times since the Kickstarter (Xbox 360 > Open GL > Direct X > Playstation 4 > Xbox One) there is overlap but each port is a huge huge amount of code rewriting, we basically had a full game and took 6-9 months to rewrite to each port, I think on retrospect porting to Open GL was a mistake and we should have focused on each particular port on its own.
  • Organic Panic is a huge complex game, and fixing one bug can often create 5 more, especially on different configurations.

We're in cert with Sony and Microsoft and should be submitting final builds in the next few weeks, we plan to release early next year and then do a full Steam release hopefully soon after.