Shadowed's next patch comes with mouse support! Any feedback related to it is appreciated, as it may still be a little rough around the edges.
Gameplay:
-Movement fatigue is now affected by current encumbrance, scaling to +/-50% depending on how close you are to the limit. The penalty for being over-encumbered has worsened slightly.
-Increasing fatigue via level up now grants +5 max carry weight(up from +2)
QOL:
-Updated some perk descriptions and help files for more clarity.
-Base attack damage displayed in charinfo should now reflect global damage multipliers.
-Confirm screen events(eg stairs) can now be progressed by just pressing enter.
-Added mouse support. There are very likely to be parts missing or bugs.
-Attempted to replace combat log with a "monsters are fighting somewhere" message when allies are engaged in combat far away from the player. It probably isn't working for every single action a distant monster can do right now, but it should help.
--Most HUD elements now have tooltips
--Targeting can be done with the mouse
--Looking around can be done with the mouse
--Chargen can be navigated with the mouse. Makes picking items much easier!
--Character screen has mouse navigation, and now many tooltips. The actual display and layout have been reworked and improved somewhat.
--Miscellaneous menus now have mouse support also.
Bugfixes:
-Fixed a bug where it was possible to charm sleeping monsters.
-Fixed a bug where running in the garden levels did not stop next to passageways.
-Fixed a bug where your inventory would permanently display traps only when cancelling out of set trap command.
-Fixed a bug where values such as dodge could be displayed with decimals
-Fixed a bug where the old man couldn't tell if you actually already had sake/elixir or not
