Hello everyone! This patch celebrates the spooky season by bringing back the miniboss, enemies, items and a halloween themed skin from last year.
There's also new items and QoL changes. Progress on the 1.0 content is just about done but we will port it to a few other platforms as well so there'll be some delay before it's out. I think we have time for one more patch before then, if there's anything specific you'd like to see, let us know :)
Patch #16 Changelog

15 new items (Small Kazoo, Petrified Root, Oily Cloak, Granite Gemstone, Lightspeed Hourglass, Frost Booster, Blackbriar Strike, Miniature Armor, Woodcutter's Boots, Thieves' Tome, Mandrake Root, Plague Mask, Berserker's Mark, Ironstone Shackles, Double-plated Shield)
3 new itemsets (Golden Jigsaw, Ironbark Crest, Woodcutter's Regret) and 1 new weapon mod (Frozen Spork)
4 new weapons (Thorn Dagger, Glacial Spoon, Butcher's Cleaver, Stoneshield Greatsword)
After the first itemset is found, hints to new itemsets will show up on item hover
Banishes are added to the Gauntlet. In the Gauntlet, 1 banish re-rolls the whole bag instead of just 1 item
In the Gauntlet, after defeating the Shadow Knight once and having encountered him a second time, his build is visible on all stages of the Gauntlet so you can know what he has and plan around it
Removed the option to "fight boss early" in the gauntlet
Difficulties have been renamed Easy -> Normal -> Hard with the first two, Easy and Normal being available by default. This is a cosmetic change only, what they do while playing is unchanged (Easy difficulty has the same modifiers as the previously named Normal difficulty etc)
When playing with keyboard, keys 1-5 can be used as shortcuts to control battle speed
Added an exit button to end a replay immediately
Reduced world generation time
Banishing multiple items from the same chest is faster
Uploaded champions are now saved locally. Loading your saved champions (after the first time) on the new patch should be significantly faster
Raccoons prioritize stealing food items :D
Keywords on enemies are written from their perspective and keyword explainers are visible when hovering enemies in mapmode
Bosses' very hard item is viewable in the compendium
Items changes:
For item changes we reworked some weak/lesser used items. We nerfed Explosive Fish to 1 trigger, it was not the strongest build in the game but it was up there and very easy to make by just picking common foods. We also wanted to nerf the book build, it looks like we hit it twice by nerfing arcane bell and removing music tome but we also added small kazoo, which has a similar effect to music tome. We hope this change still keeps tomes playable and hopefully in a few different ways, arcane bell + arcane cloak gave such a huge reduction previously that there was no reason to pick the other arcane items and most book builds looked the same.

Gilded Edge:
On Hit: If you have less than 15 gold, gain 1 gold-> Battle Start: Gain 1 goldIce Bucket:
Battle Start: Restore 5 health and gain 1 freeze-> 1 base attack + Battle Start: Gain 1 freezeArcane Bell:
Battle Start: Decrease all countdowns by 2. Symphony-> Battle Start: Decrease a random countdown by 2. SymphonyTime Bomb:
Exposed: Deal 1 damage. Turn start: This item gains 2 damage-> Exposed: Deal 3 damage for each turn taken this battleFrostbite Shard:
If the enemy has freeze, temporarily gain 3 attack-> Turn Start: If the enemy has freeze, gain 1 attackIce Tomb:
Turn Start: If you have no armor, gain 3 armor and 1 freeze-> Turn Start: Gain 3 armor and 1 freezeBramble Vest:
The first time each turn you gain thorns, restore that much health-> 6 max health + The first time you gain thorns, restore that much healthSoap Stone:
First Turn: Spend 1 speed to temporarily gain 4 attack-> First Turn: Your strikes deal 4 additional damage On HitFrostbite Armor:
The enemy's first strike deals double damage, afterwards they gain 5 freeze-> Battle Start: Give the enemy 1 additional strike and 3 freezeSaltcrusted Crown:
8 max health-> 10 max healthExplosive Fish:
Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times-> Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damageIron Chain:
Exposed & Wounded: Gain 1 attack-> Exposed & Wounded: Gain 3 attackLifesteal Scythe:
On Hit: If the enemy doesn't have any armor, restore health equal to your attack-> On Hit: If you deal damage to the enemy's health, restore that much healthLifeblood Spear:
Whenever your restore 3 or more health, gain 1 attack-> The first time you restore 10 or more health, gain 6 attackSword of Pride:
5 attack, 5 armor, 5 speed-> 6 attack, 6 armor, 6 speed

Removed the 4 Gemstones (Ruby & Citrine Gemstone's effects were passed on to Granite Gemstone & Lightspeed Hourglass respectively)
Removed Music Tome
Removed itemset Ironstone gem
Spiritual Balance moved to the next area
Light-weight tunic moved to the next area
Sword talisman triggering on self damage -> Fixed
Purelake Chalice: Name change -> Purelake Earrings
Silverscale Gauntlet: Name change -> Fishhook Earrings
Cleansing Edge: Name change -> Clearspring Edge
Hero's Crossguard: Name change -> Silver Arrow
Sword Talisman: Name change -> Explosive Talisman
Soap Stone: Name change -> Shark tooth
Ice Bucket: Name change -> Frozen Snowflake
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See you next time!
/ Simon & Niklas
