Here comes another host of bug fixes. We're going to keep the announcement light this time because I tend to get a little wordy in these writeups.
Major Improvements
We're finally saying goodbye to the pain in the ass that we called the consecutive matches issue. This means that finishing a match with your friends, getting into another lobby and starting a new one should no longer cause game-breaking bugs! You should now be able to play many matches back-to-back, barring any other game-breaking issues that may crop up to stifle your experience.
The above problem was actually fixed a while ago, but it exposed a number of frustrating lobby and networking bugs that were major obstacles to getting into a match with friends. This update contains many bug fixes to address these.
Finally, we updated our splash screen with links to the Steam Discussions page as well as our Discord server link. If you ever have trouble finding either, a button for each can be found which will immediately open a browser to their respective links.
That's it for this update. Our patch notes can be found below. I recommend, at the very least, reading through the Known Issues section, which will also be the focus of our next patch. As always, we appreciate any feedback you may have!
Known Issues
Using Midrange Mk. III, and other cards that buff character attack damage causes that character to have a baseline damage output of 0 for the remainder of the match once the turn ends. This makes it impossible for that character to do damage unless given another temporary attack buff.
Attempting to replace a card in your hand (an ability each player has once per turn) will sometimes be prevented when it should be possible to do so.
Character colliders are still very tight, making it easy to accidentally click a lane instead of a character or vice-versa. Sometimes this can result in unintentionally redeploying a character, or other unintended moves.
When in the resolve pay phase, attempting to make other moves such as playing other cards or ending your turn is not properly prevented, resulting in your UI becoming stuck, or possibly crashes.
Bug Fixes
Fixed a major bug where after finishing a match, some things would begin to fail mysteriously on your second match and onward, forcing an eventual softlock or crash.
Fixed a bug where opening the lobby creation prompt but not creating the lobby would disrupt the networking state and prevent you from joining a lobby afterward.
Fixed a bug where loading the public lobby list would sometimes crash the game.
Fixed numerous more lobby and networking stability issues which would cause general chaos, from not being able to ready yourself before a match to not being able to leave a lobby unless you quit the game.
Fixed UI bugs which would prevent the correct player name and avatar from loading on the correct side of the screen.
Fixed a bug that would cause the lobby screen to open even if an invalid lobby name was entered, but wouldn't actually open a lobby.
Fixed a bug that would cause matches in progress to show up in the lobby list if one player still remained in the match.
Fixed a bug that would cause your player info to get duplicated for both player slots while sitting in an open lobby, possibly resulting in a crash.
Fixed a bug that would cause a crash as soon as you entered a second match if you were player two twice in a row.
Improvements
Added Steam Discussions and Discord links to the splash screen for convenience.
