Some players rightfully pointed out that the main menu was quite bland compared to the scene where you choose your character. And when watching people play the game for the first time, I noticed that the loadout screen gives a bad first impression because it's not immediately clear what goes where. While working to improve both of these aspects, I also added some nice transitions between each screen to improve the general feel of the game.
Quality of Life
Redesigned the layout of the loadout screen where you choose your tiles and artifacts
Improved the look of the main menu
Added transitions when navigating to a new screen, instead of having a hard cut