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Demo Update #3

I realized some players were getting stuck early on in the demo because the fights felt too difficult or because they put themselves in a sticky situation by picking a 3rd tile type right away. So I've tweaked the difficulty a bit, so it's easier to start out and made sure players don't have the option to pick new tiles for their inventory until they are a few fights in.

Balancing

  • Lowered the difficulty of the first few fights

  • Removed tile selection from the first few fights

Content

  • Added 3 new artifacts to help with board control