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Demo Update #2

Some playtesters noted a few more things to improve upon, so with the goal of getting the demo nice and polished before Next Fest starts, I made a few more changes.

Bugfixes

  • The tutorial no longer breaks if you go in and out of character select before reenabling the tutorial

  • Getting stuck in the tutorial no longer forces you to choose from the 3 vials that you would in the normal game

  • You can no longer gain more energy than the amount of energy shown on screen

Quality of Life

  • Added the same internal border style to the Artifacts window as the Inventory window

  • Added sound effects for whenever an attack gets fully blocked or dodged