Known Issues
- Switching to Windowed mode from Borderless Fullscreen can cause the title bar to be out of your monitor's resolution * This is already fixed internally and will be fixed with the next patch
- The current texture upsampling model generates some artifacts, rainbow-coloured areas. This will be fixed next model updates.
- There are noticeable seams along the quadtree borders at large scale. This is caused by the basemaps currently not being seamless. There will be a new update of the basemap with seamless borders.
Features
- Added a fixed altitude flying camera mode (Q/E keys and gamepad) * Prevent waypoint requests whilst above a certain altitude to avoid network saturation
- LOD/Impostor transition * Impostors now consistently appear once you exceed the farthest geometric LOD, avoiding sudden disappearances in distant scenery.
- Log Driver Version * We now log the user's driver version on startup, as this information can help us understand and fix bugs
Fixes
- Addressed several shutdown, invalid-entity, and concurrency edge cases
- Rendering * Fixed motion vectors and perspective-correct velocity calculations * Motion Blur: Correctly handles colour and velocity buffers of different sizes * Correctly clears and updates sorted instance counters for occlusion * Improved performance of Atmospheric Scattering by slightly reducing sample counts
- Planet * Properly applies configured planet radius (removes hard-coded Earth radius) * Resolved far-plane NaN issues at small planet sizes * There are still a lot of known issues for non-earth sized planets
Invisible/Upcoming Work
- ECS Concurrency & Refactoring * Introduced automatic deferral of ECS modifications, thread-local recorders, and concurrency detection * Removed or refactored deprecated systems (e.g. old texture load, physics, sim-state) * Consolidated typed entity-access APIs for simpler and safer ECS usage
- Prototypes * Note: some prototypes require compile-time changes and cannot be enabled through SQL configuration - but others can. * Oceans * Height and Distance Fog * Using the Docking branch for Dear ImGui - allowing developer UI to be moved outside the main window
