Redesigned reward mechanism
- In most cases, different levels will correspond to different rewards. It requires more strategic thinking on how to choose rewards.
- Harder levels have better rewards.
- Boss level of stage 1, 2, 4 will no longer recover all energies, and there will be more energy rewards in levels.
Optimization
1 The difficulty of stage 1 have been slightly reduced. Now can enter mid-late game quickly.
2 Added number display on HP and occupation bar, which makes it more clear when choosing targets.
3. Added relic info on statistics UI
Bug Fix
1. View range is not displayed normally in some fog levels.
2. Some hero NPCs' AI are not working correctly.
3. Max level heroes show level up in statistics UI.
4. Ability [Impact] description is not correctly.
5. Jingle's story level are not working correctly when retriggered.
