
✅UPDATE_24.02.19.0
Added:
The rope workbench is active for use;
The weapon/tool workbench is active for use;
To craft a weapon/tool, you must have a weapon/tool rack on the map;
Changed:
Interface of the crafting table: a list of available recipes is generated, if the queue is not empty, a queue window appears in which you can add/remove items
✅UPDATE_24.02.20.0
Added:
At the start of a new game, the character's "Rest" state is turned on. He walks within a certain radius to random points near the center of the village.
Checking the free space in the warehouse:
1) Before the start of resource extraction;
2) After extraction;
3) Before adding to the warehouse; Changed:
After releasing the character from cursor control, after 5 seconds the character goes into rest mode. (Temporary change, need to think about this logic);
Warehouse window:
1) List of items that can be stored in the warehouse now as stack;
2) To add items, you must delete an existing item or click on an empty slot in the list, after which a list of available resources will open;
3) After deleting an existing item, the list is updated and moved up;
Fixed:
Berries are collected in 1 box with 5 units of berries;
Resources were not being mined due to incorrect verification;
✅UPDATE_24.02.21.0
Added:
Warehouse interface. It is not possible to delete the type of resource available for storage if its quantity in the warehouse is greater than 0;
Filtering buttons for elements in the construction menu. (Parts of the building, furniture, warehouses, farming);
The character responds to player commands without delay;
Saving the parameters of the crafting table;
Saving the parameters of the vegetable field;
Changed:
After releasing the character from cursor control, after 5 seconds the character:
1) If it has a task, continues to perform it;
2) If you were controlling the character, it goes into rest mode;
The construction menu closes on "RMB".(Right mouse button);
Fixed:
Character parts were appearing in zero coordinates;
The character went to collect another type of resource (picked berries, then went to collect stones);
Characters did not go to drink and eat. (Test functions, require supervision);
On the crafting table, the character's stopping point was shifted, causing him to fall into the table. (Also, this height was probably maintained and after loading, the character was waist-deep in the ground. Needs to be monitored)
Some minor edits have been made;
