Hello, dear Greenfeet friends! May the grass be soft beneath your feet!
Here's this week changelog for the closed alpha. You can read more on my dev blog!
If you want to get access to the game, please join my discord and apply for the playtester role!
Added
- Added: Greenfeet will now attempt to recover from obstacles and inconsistencies in paths.
Changes
- Changed: New progression system with the Discovery bench windows.
- Changed: The Encyclopedia has been temporarily disabled.
- Changed: Added hierarchical display to the inventory.
- Changed: Greenfeet now occupies a whole tile.
Fixes
- Fixed: Fixed food not showing in the inventory screen.
- Fixed: Scroll accumulated while hovering an UI.
- Fixed: Trees not appearing while loading game.
- Fixed: Fixed terrain variation visible above artificial floors.
- Fixed: Fixed another batch of depths issues.
- Fixed: Fixed altered tiles being slightly less crossable than others.
- Fixed: Broken links between furnitures after loading a save.
- Fixed: Recovering from interrupted animations when the game is loaded.
- Fixed: Wrong visual offsets for an item grabbed from storage.
- Fixed: "Strip" and "Unroof" actions not applicable to tiles without walls.
- Fixed: "Strip" and "Unroof" actions altering terrains and structures.
- Fixed: Starving greenfeet stopping eating to go eat another food.
- Fixed: Activities reservations not cleared when the activity is done.
- Fixed: Mushrooms not being clickable and not despawning when harvested.
Known issues
- Issue: The crafting tutorial is broken and will be patched in the update next week.
