With new changes to the base movement system and some quality of life changes, it is time to have everyone who wants to test it!
Features:
- Updated the base player movement to be 50% slower. *This is to encourage using the weapons for movement more often and to make the player feel more like a person rather than a sled.
- Level 1 bench added
- Level 2 parkour course disabled due to renovations
Quality of Life:
- Moved controls to their own category in the settings option. *The options for controls was kind of out of place, it now has got it's own area, thanks to Tommy for suggesting it!
- Separated the upgrade and the store points *It was a little silly that players had to choose between getting an upgrade on a weapon, or getting a skin, so to simplify, they got separated.
- Crosshair setting now has a button to open the folder for custom crosshairs for easier access.
- Made destructible surfaces more easy to spot.
- Made the shotgun more easy to spot.
- Pylons are now color coded and show what they activate more clearly.
- Changes the pylon activation sound.
- After finishing a level, gives notification of currencies gained.
Bug fixes:
- Improved sliding behavior. *Sliding up or down slopes was jittery, this should now be fixed.
- Picking up guns while standing on top of them no longer teleports you out of the map.
- Turning off noclip while in the air and paused no longer makes you fall super slowly while still paused,
- Pylons in the level zone can no longer be activated before the level starts.
- Shotgun reload will no longer continue while paused.
- Upgrade stations screen can no longer be collided with on the weapon unlock screen.
