BIG AND HOT!
Ivy
• Changed Attack and Health progression over promotions. Final stats are slightly increased
• 2nd skill: Now triggers from Poison Damage, rather than from Health Siphon. Health Buff increased by 25% and also applies to Ivy
Zelia
• 1st skill: Now buffs Attack to all allies with Resistance, Attack Buff decreased by 25%
• 3rd skill: Now also deals 200% Damage to all enemies in the 3rd row
Morana
• Health is increased by 25%
• 3rd skill: Now triggers on ally spawn or when ally sets Mercenary's Health. Buffs Health to all allies except Replicas
Domino
• Passive skill: Now lasts 5 turns instead of 6
• 3rd turn skill: Damage decreased by 25%
• 6th turn skill: Damage decreased by 30% • Monolith buffs were adjusted to better align their progression with the Commander’s power scaling
Marcela
Disco Brawler
• 2nd skill: Attack buff decreased by 15%
Ginny
• 2nd skill: Damage is increased by 100%
• 3rd skill: Now summons Turret not only on Spawn but on Death
Ginny's Turret
• 2nd skill: Now gives Attack to all allies at the end of turn (instead of Start of turn). Grants Attack to all allies for each ally with Resistance (instead of only a single time)
• 3rd skill (new): Melee ally attacks: Gives Resistance to all allies in the first row without Resistance for 1 turn
• 4th skill (new): Ally with Resistance attacked: Heals allied Commander
Gia
• 1st turn skill: Now gains the ability for 4 turns: "End of turn: Poisons enemies" (instead of 2 turns)
• 3rd turn skill: Now can be activated on turn 2
• 7th turn skill: Kills all wounded enemies
Elaine: Bugfix
• On release Elaine had a bug when on rebith of her Familiar she gained 100% Resistance
• From now on "diminishing Resistance effect" will be renewed instead of being applied Twice. That will prevent her from having more than 75% Resistance
