Greetings Contestants and Investors,
This update comes with several new systems and polishments of existing systems.
New Systems & Improvements
Inventory hotbar scrolling and the scroll wheel reaches slots past 10
Added minigame sessions and networking related to it
Living-player ragdoll, networked synced
Minigames can have custom consequences and fixed ones, such as knockdown or death.
Getup from ragdolling driven by animations.
New crosshair system that shows dynamic spread and is more intelligent to when to draw itself.
Screen effect system.
Level layering system that allows multiple levels to be layered together during gameplay.
Physics gun overhaul.
Throwable weapons such as grenades, sticky grenades and bricks.
First Person Overhaul
The first person system has been completey rewamped to feel more modern and natural.
Various movement feedback such as jumping, sprinting, strafing.
New recoil feedback system.
New aim down sights system.
Held items pull back near walls.
First person flinching when hit.
Hipfire and gunplay now uses the direction of the gun muzzle.
Have a good weekend,
Dev
