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Premature Evaluation: BloodLust Shadowhunter

Each week Marsh Davies runs shrieking from the burning sun and into the dark embrace of Early Access, coming back with any stories he can find and/or an inexplicable desire to wear fishnets, a top-hat and tinted pince-nez while hanging around in abandoned Chinese restaurants. This week, let it not be said that BloodLust Shadowhunter s name is too subtle an evocation of vampire fiction. It is, however, a surprisingly rich thirdperson RPG with a mix of dungeon crawling, urban squalor and janky make-do charm.

I never went through a Goth phase as a kid, but videogames make me wish I had. I can t help but find their nighttime cityscapes entrancing – even the squalid backalleys of BloodLust Shadowhunter, with their grimy brickwork, sallow sodium lights, overfilled dumpsters and yesteryear polycounts. Perhaps it s because, in games, such lonely streets are so often the player s domain. Perhaps it s because hours of squinting at Sam Fisher s rubberised buns have trained me to see shadowy, deserted places as a source of empowerment, from which the populace world can be observed and navigated on my terms. Or perhaps it s because BloodLustShadowhunter is my middle name. Yes, there is that, I suppose.

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