Mechanics
- Implemented Dash mechanic:
- A dash can be performed when the player moves right or left, is in the air, and presses and holds X.
- A dash lasts for a maximum of 0.7 seconds.
- Releasing the Dash button before it reaches the maximum duration will interrupt the Dash immediately.
- The player can only dash once and resets every time the player stands on a platform.
- A Dash can only be made in the normal dimension.
- Increased the animation speed of the attack animation in the normal dimension by 15%.
- The duration to stay in the Shadow dimension is no longer a random number between 8.25 and 10.25, but rather a fixed 9 seconds.
- Standardized the hitbox of spikes to be the same as every other spike.
Power-ups
- Hitbox of power-ups increased by 11.54%.
- Changed the icon of Jump Impulse.
- Power-ups now respawn after 3.5 seconds.
- Power-ups now actually have names:
- Double Jump: Allows Twilight to jump an additional time.
- Light Shard: Grants a 1-up.
- Darkness Dispersal: Removes a percentage of darkness. The higher the current darkness, the more it removes.
- Jump Impulse: Shoots Twilight vertically.
- Speed Boost: Grants increased movement speed for a short duration.
- Darkness Dispersal: amount removed increased from 38% to 40%.
Other
- Removed BGM intro of the loopable part, because it was causing a weird audio gap between the two soundtracks (intro and loopable files).
Bugfixes
- Fixed an issue where the player would display the wrong sprite while utilizing the Jump Impulse power-up.
