v0.82172 Patch Notes
- Discount Voucher now applies immediately if bought from a shop.
- The Possessed effect no longer duplicates the player card's cost every time a card is played.
- When an attack is dodged (either by the player or an enemy), their associated status effects are no longer applied.
- The Hollow Reaper elite's stun mechanic should now work as intended.
- Max corruption level is 20. Players who had already passed that level will be set back to the max level instead of infinitely scaling.
- Fixed some card interactions with critical rate. Now all cards should be able to critically hit properly.
- Fixed an issue that was causing each character's experience to be set to 0 if certain conditions were met.
- Fixed a few debuff icons that were being displayed even after they had timed out.
- Reworked the intent for attacks that both deal damage and apply poison. Now damage is displayed as regular attack intent, and an indicator for poison stacks has been added.
- Fixed an interaction that caused Stacking Bullet to duplicate in hand instead of stacking.
- Fixed Graveyard Bullet so it can now properly target enemies and also critically hit.
- The Loadout panel has been adjusted to properly display unlocked relics and skins.
- Battle Afflictions now scale with the selected level of corruption instead of the highest one available to the player.
- Rampaging Slice has been re-added to the game and properly set as a level 1 unlock card. Blood Price has consequently been moved back to the starting pool of rewards.
- Scaled Hunter: Dodge stacks when performing his special attack have been reduced from 3 to 2.
- Fixed an issue that caused Vampiric Slice+ to grant lifesteal instead of healing for a percentage of the damage dealt.
- Skin selection should now be remembered when loading a previous game.
- Fixed typos.
