Developer postOriginal post (opens in a new tab)

HARDBOILED TWEAKS

A new enemy class was added (smarter, faster, will try to counter "spray tactics" and "run for it melee" strategies).

Room progression tweaked (got a bit harder).

Performance tweaks (texture page and surface optimization).

Animation tweaks after protagonist death and new enemy animations.

The challenge increased, getting more dynamic, faster, and a bit harder.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 13594976 · public branch

    Steam updated · First observed