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Archer Balance Reverted

Dear Community,

First of all, we would like to sincerely thank everyone who has played and supported Dungeon Settlers since its Early Access launch.

We carefully read the reviews and feedback shared through Steam, Discord, QQ, and other community channels. Both constructive criticism and words of encouragement help us understand your experience and continue improving the game.

After reviewing your feedback regarding the Archer balance changes introduced in v0.4.23, we have reverted the following changes in today’s patch:

Rapid Fire

  • Damage coefficient per hit: 60% → 80%

  • Energy Cost: 4 → 3

Arrow Rain

  • Cooldown: 24s → 20s

Sniping Shot

  • Base Damage coefficient: 160% → 180%

  • Additional Damage coefficient per unit of distance: 20% → 30%

Sharp Shooter

  • Critical Chance gained per completed kill objective stage: 3% → 7%

As Dungeon Settlers is still in Early Access, we are working to deliver new content according to our roadmap while continuing to refine the existing game. Balance adjustments will remain part of that process, and we will take greater care when reviewing their overall impact.

Please continue sharing your thoughts with us through the Steam forums, Discord, QQ, or any of our other community channels. We truly appreciate every piece of feedback.

If you are enjoying the game, recommending it to your friends or leaving an honest Steam review would be a great help to our team.

Thank you again for your continued support.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25284551 · public branch

    Steam updated · First observed