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Rogue Night Update - v1.1.4

Changes:

  • Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP)

  • Removed key drops from zombies, skeletons, and wights

  • Keys now only drop from chests and specific sources, making lockpicking more valuable

  • Chests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint drops

  • Weapon pickups now display clearly in the gain notice with a NEW badge. The weapon bar slot flashes until equipped

  • Added secondary proximity spawning: zombies now spawn off-screen around the player starting day 2, keeping cleared areas from feeling empty

  • Added horde mechanic: every 5th night from 9pm to 5am, existing spawners produce zombies at 2× rate

  • Raised total zombie cap to accommodate both systems

  • Added new in-world book objects throughout the world that teach mechanics when read

  • Rewrote the text quest of multiple quests

Bug Fixes:

  • Fixed merchant purchases occasionally deducting gold without marking the item as sold out, allowing repeat purchases of the same blueprint

  • Fixed potion upgrade purchases deducting the wrong gold amount

  • Fixed blue chest lockpick (Fang dagger) consuming attempts without opening the chest, leaving it permanently uninteractable

  • Failed lockpick attempts now correctly reset the chest so it can be retried

  • Fixed 25-day survival achievement not triggering

  • Fixed "All NPCs Recruited" achievement not triggering

  • NPCs now scan for a valid spawn position in expanding rings instead of falling back to 0,0

  • Fixed learned blueprints randomly locking mid-session when Gearforge lost power or when Electromagnet, Power Supply, Obelisk, or Divine Crystal were destroyed

  • Fixed block pushing clipping through adjacent blocks

  • Push now uses directional raycast to select a single target. Player snaps to grid alignment while pushing blocks

  • Fixed rain rendering behind trees in southern parts of the map

  • Bats now properly retreat to corners and despawn when the player is sleeping

  • Skeleton bones that fall within the light radius of a completed campfire or brazier now dissolve without respawning the skeleton

  • Removed the nearby-zombie-count condition that was blocking wight summons during mixed enemy groups

  • Mushrooms and weapon pickups now use distance-based pickup instead of mask-shape collision, eliminating cases where items couldn't be collected