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Rogue Night Update - v1.0.4

New Features/Changes:

  • Made windowed mode available again and fixed a couple issues with it.

  • Added key remapping for mouse and keyboard.

  • Steam Deck should now automatically be detected, and should activate controller mode on title screen.

  • Adjusted the drawn hotkeys to reflect remapped keys.

  • Added 2560x1440 resolution in windowed mode.

  • Added an option to unbind the mouse from the player, allowing players to click off of the screen both in windowed mode and full screen mode.

  • Changed the way trees and zombies are optimized.

  • Increased zombie count and the range at which they are passive.

  • Added a yellow '!' over characters and objects that give quests.

  • Updated the tutorial control messages to also reflect gamepad controls if gamepad mode is enabled.

  • Moved the southern meta-upgrade portal away from the starting zone, as not to overwhelm new players.

  • Zombie kill tutorial quests now checks for zombie heads as well as kills, allowing it to be completed retroactively.

  • Decreased the amount of rain particles.

  • Increased the range at which the druid can ensnare zombies.

  • Slightly updated the map graphic.

  • Goblins no longer wander into strange corners. They stand in place until they aggro, and have an increased aggro range.

Bug Fixes:

  • Fixed an issue with goblins that would cause the game to crash.

  • Added protection against a crash caused by Wight hands.

  • Added protection against a crash that could potentially happen if the player dies while moving room to room.

  • Mine level 2 is no longer persistent.

  • Mouse should now properly reset to window center when selecting an object to build.

  • Fixed an issue that caused the player to spawn at the mineshaft while leaving the portal if a mineshaft was constructed while playing on normal mode.

  • Fixed an issue that would sometimes cause death music not to play after dying.

  • Fixed an issue where zombies were automatically damaged while walking near any NPC.

  • Fixed an issue that would cause the character to fly backward quickly when rolling into a sign or character and pressing E.