Developer postOriginal post (opens in a new tab)

Rogue Night is complete!

New Features:

  • Added a new zone: The Dark Hollow

  • Added a new zone: Necrosarian's Lair

  • Added a new boss: Deathknight Amester

  • Added final boss: Necrosarian

  • Added all music tracks to the game

  • Balanced upgrade costs - Cheaper upgrades!

  • Balanced build costs - Most structures are cheaper to build!

  • Balanced player/enemy hp/damage - The game is less punishing at the start

  • Added more varieties of books

  • Added game tips to the loading screen

  • Added Steam achievements

  • Animated and added parallax to the title screen

Bug Fixes:

  • Snow particles should now work properly in the proper zone

  • Chests should no longer be visible above haystacks

  • Multi-tool Level 2 should now properly break old anvils

  • Adjusted goblin pathfinding/AI