Changes
- Save Feature Added: The game will now automatically save at the end of each flag or after gacha. A save icon will appear in the top right corner of the screen during the save process. Please note, if you exit the game before a flag ends, it will not be saved.
- In-Game Score Incentive Mechanics Adjusted: The buff from scoring every 10,000 points has been changed to every 20,000 points. Additionally, a new buff has been added that reduces the cooldown of the player’s active skills. Each stack increases cooldown reduction by 2.5%, max 10 stacks. (Cooldown reduction decreases the waiting time for active skills to be available again)
- Buff Effect Adjustments: The Doctor’s passive skill 3 and attribute enhancement 3 (team/self recovery rate increase), as well as the in-game score buff for recovery rate, have all been changed to increase the player’s incoming healing bonus. (Recovery rate only affects the amount of health restored by the character’s natural regeneration, while incoming healing bonus will affect all forms of healing)
- Supporter Skill Adjustments: Active Skill 1 (rocket ammunition box): Each player can place a maximum of 3 at a time. CD: 25s → 30s. Active Skill 2 (High-Explosive Ammunition box): Each player can place a maximum of 3 at a time. CD: 30s → 37s.
- Sapper Skill Adjustments: Active Skill 3 (Armor Box): CD: 40s → 30s.
- High-Explosive Grenade Enhancement: Detonation delay time: 1s → 0.1s.
- Supply Box Healing Adjustment: A supply box now only recover 50% max HP.
- Adjusted the Collision Volume of Sandbags.
- Optimized some sound effects and UI presentations.
Bug Fixes
- Fixed an issue with abnormal monster HP.