What's new! Development -
Included a Settlement Generator for the preview mode.
Increased RTS Units sample size for preview testing!
Removed previously a sample city from the technical demo map.
Included a small sample starter river for an initial preview.
Added a bit more clarity with some new UI dialog box after loading.
Included new keybinds controls for RTS Unit handling & Interactions.
Improved color grading of the initial technical demo map.
Territory sample included - just some fancy border and fill.






Development Notes:
Be aware that the starting default mode is not applied to anything, you must press "N" to navigate to any debug mechanic in order to be able to select hexes in the world. It is only then can you click anywhere on the map to generate a settlement sample by pressing on "G".
You can also press "J" to randomly selected a hex in the world and to be teleported to that location.
For control of RTS Units- you can click on 1 or 2 for formation type placement. "R" for making the unit run faster. "K" to display the formation preview location of the unit.
Be advised that if you are to press "H" to display the border effect territory, you will need to press "J" - I had accidentally keybinded two actions into one! You can always restart your game, saved-games aren't actually saving any game data or loading game data at the moment.
What's next?
The goal is simple, to continue progressing this technical demo into a 'viable' game product that can have a bit of a solid tangible game-play experience by the end of 2025. This demo will be up for the public to enjoy for the time being, I've lost all interest in resuming any internal play-testing or forcing any sort of sign-ups.
Game mechanics is up in the air, scope is anywhere and everywhere- so a lot of upcoming changes/updates will revolve around expanding the Overview Unit Mode, Tactical (RTS) Unit mode, Settlement Builder/Management Mode, and UI/UX expansion/improvements.
