Our first major update is live!
New Features
- Added in game announcements!
- You can now cast most spells while holding a weapon! Some spells require slamming your hammer on the ground or shooting an arrow
- Major bot improvements (dodging, blocking, dashing/teleporting, healing, fleeing, guardian movement, etc...)
- Boulders can now be launched with any Geomancer weapon!
Balancing Changes
- Crystal lockout timers no longer increase past 30 seconds
- Adjusted bot difficulty in Conquest and lowered it for multiplayer matches
- Lowered Geomancer damage by ~10%
- Reduced ring upgrade costs
- Reduced Vacuum Burst's silence duration to 3 seconds
- Removed two hand mana cost penalty when a spell or weapon in one hand is fully charged
- Reduced levels of some of the bots in the last two levels of Gauntlet
- Reduced the amount of homing for most projectiles
- Reduced the damage of super golems
Bug Fixes and Improvements
- Fixed various issues with bot hand positioning and twisting
- Removed spell cast delays on various spells like the Boulder in multiplayer matches
- Fixed a bow issues where the string could get stuck or the secondary arrow mode would always activate
- Improved weapon throwing accuracy
- Improved spell hit and block accuracy at high latency
- Prevented players from damaging guardians when outside their attack range
- Fixed a crash that could happen while using weapons in multiplayer matches
- Fixed issues with golem aiming and golems getting stuck
- Fixed an issue which caused the barrier spell to shift position rapidly
- Some spell effects no longer make long streaks when spawning in multiplayer matches
- Spell menu changes: Spell menu spells are no longer restricted to one hand
- Many minor fixes
