Greetings! Following the release of our latest major update Harvest & Mine, we bring you a patch with some new features, balance changes and fixes!
🌲 A More Balanced World
Scouring the lands for resources to no avail? We've got your back! Stone and Iron deposits are more common while Forests are now slightly less abundant, opening up additional strategic options in the early game.

🏗️ Economy Improvements
Resource buildings now benefit more consistently from global production buffs. These bonuses now apply to the total production of a building, including adjacent resource spots, making economy-focused strategies more rewarding.
We've also continued refining the game's overall economy to create a smoother progression from the early game into the late game.

⚔️ Smarter Battles
Enemy encounters have received some major balance changes. Late-game waves have been reworked, new ones have been added, reinforcements have been rebalanced, and island guarding units have been adjusted to provide a more consistent challenge throughout each run.

Trench Tier III units have also received a power increase, while the defensive stats of Tier II and Tier III trench units have been reduced. Now is the best time to fight back against the Empire!
🎯 Speedsters, beware!
Towers now include a new targeting option based on movement speed, giving you greater control over how your towers prioritize attacking nearby units.

✨ Quality of Life
- Updated the in-game font for improved readability.
- The tutorial now automatically resets after major game updates so new mechanics are properly introduced.
- Fixed incorrect global resource building buff display.
- Fixed the Spiridun Regeneration Runestone not functioning correctly.
0.18.5b - Patch Notes
- Reduced defensive stats for Trench Tier II and Tier III units.
- Made forests less abundant while increasing Stone and Iron availability.
- Fixed incorrect display of global resource building buffs.
- Global resource building buffs now affect total production, including adjacent resource spots.
- Added a targeting option for Movement Speed Towers.
- Reworked end-game waves and added new late-game encounters.
- Rebalanced enemy reinforcements and island guarding units.
- Increased the power of Trench Tier III units.
- Additional economy balancing.
- Updated the game's font.
- Tutorial progress now resets after major game versions.
- Fixed the Spiridun Regeneration Runestone.
