Hey everyone! Got some new updates hot off the press for you!
Once again we've heard your feedback. Our old lousy ranged indicators weren't clear enough. It was hard to tell what tiles a unit could or couldn't reach. On top of that, the indicators themselves were just hard to see and way too transparent.
So in todays update we address this issue with a brand new system! Tile highlights mixed with an even better ranged indicator!

Now when placing or moving a unit to a new tile, you can see tiles that that unit can reach via highlighting them in blue! This includes tiles that they can partially reach. We've kept the range indicator so that you can see how far into tiles a unit can partially reach.
On top of that, the highlight system will adjust with equipment and skill trees that alter a units range. The circle wont change, but the highlights will! This helps you to see a mix of your base range and TOTAL range. The ranged circle also pulses a bit for some nice polish!
We're super excited for you to test these changes, and let us know if they clear up some of the ambiguity of our previous system. We expect this should especially help out first-time players.
We've got a few more changes, but these aren't as fun so I'll just list them:
- Reduced cooldown on all removed/dead units from 20s to 14s on maps 1-4. Should help new players who rely on Hikari or any one unit in the early levels
- Changed some text on the unit upgrade screen. No longer says, "talent points spent". That was understandably confusing, so it has been changed to "Talent Points Available"
- Fixed poorly spaced text on unit lore section, now ultimate abilities are easier to read!
- Added blue color to the cooldown for unit information text on the unit upgrade screen!
- Removed buttons from the skill tree orbs to be less confusing (woops)
- Changed the skill tree node colors to be a bit easier to see where to invest the first skill tree point (first node is brighter than it used to be so the eye catches it and players are more likely to understand how to invest points in a tree OR where to click)
- Ghosts now turn red when trying to place a unit on an occupied tile
- Added a transparent background to the tutorial text to help new players read it a bit better!
Thanks for reading! We will keep iterating on your feedback and making Bastion Heart into an even better game! Boot up the demo and give our changes a try!
Until next time, Mnew out!
