Hello, Shoomers!
As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter').
So today on our menu:
- Finished assignment of some enemies to spawn pickups at the rest of 'Episode 1' levels;
- E1M5 - fixed 'Level Finished' HUD bug;
- Tweaked 'Secret areas' at the level 'E1M6';
- Added placed 'names' or pickups (weapon, ammo, health) on crosshair over;
- Finished assignment of 'hero phrases' after enemy ambushes at the rest of the 'Ep. 1' levels;
- Added death fall sound for 'Abomination' enemy;
- Fixed bug when 'pause menu' buttons were clickable from the 'options menu';
- Added 'shop'/'vending machine' entity (HUD, logic, model, etc.);
- Added 'shop' to demo level, tweaked demo level layout to fit 'shop';
- Added new pickups: 'Armor Orb', 'Health Orb';
- Added 'Quick Save' & 'Quick Load' functionality (logic, HUD messages, Mapping HUD mention, etc.);
- Some tweaks at majority of levels (lighting, meshes, enemies, pickups, etc);
Feel free to share your playing experience!
Cheers,
Tommy Gun Walrus