Hello Booters and Shoomers!
Since the last update in the 'News' demo build of 'Shoomer Booter' was significantly improved:
- "Out of Ammo" HUD Message
- Level Name HUD on Begin Play
- HUD Short Splash When Player Picks Up Something
- HUD Message: "2 out of 3 Secrets"
- VFX/SFX for Spawning Enemy
- HUD message for cases like: "Red Key Used"
- HUD: Sound - 'Secret Found' case
- HUD: " Ammo Full" when trying to pick up ammo
- Spawn blood splatter in the player's field of view when they take damage
- HUD shows damage direction from enemies (left/right/back)
- HUD: Slot systems for pickup texts (up to 7 rows)
- Localization for French, German, Russian, Spanish, and Portuguese.
- Initial logic for no weapon/low ammo
- Improved simple door mesh/textures.
- Improved finish level mesh/texture
- Die logic for the player
- Frame lock option: 30/60 unlimited
- Options: FPS frame limit
- Enemy: 'Braibn-bug' die special sound
- Improved lift mesh/textures
- Changed simple lift platform texture
- Options/Mapping menu: Fixed button width when localization changes
- Localization tweaks (buttons width etc.)
- Splash screen for loading levels
- Player phrases: Pickups/Enemies etc.
- FPS step, big jump/landing camera shakes
- When the weapon is equipped/swapped, show the HUD scheme indicating which number it can be used with (1, 2, 3, 4...)
- Fixed default sound slider values in the options menu
- Tweaks in level E1M0
- Decreased volume for all music cues
So as you can see - the game will be actively improved!
Feel free to share your opinion.
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Regards,
Tommy Gun Walrus