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Weekly demo build update (v 0.11)

Hello, Doomers!

As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter').

So today on our menu:

  • Reduced explosive barrel sound radius and improved its sprite effect
  • Changed sprites for small health & small armor pickup
  • Tweaked player jump (initial speed, length, etc.)
  • Small changes in demo level: pickups, enemies, layout
  • Ranged enemies' projectile speed tweak
  • Added dissolve effect for dead enemies
  • Dissolve material for dead enemies (so corpses will not overlap some valuable pickups like 'key cards' etc.)
  • Fixed 'floating hud hand'
  • Improved shotgun 'spread'
  • Added option - to invert mouse
  • Added ability to swap available weapons by mouse scrolling up/down
  • Fixed bug with incorrect ammo counter
  • improved enemy blood splatter
  • Added random smoke after player shot
  • Added ability for some enemies to spawn a small amount of random pickup.
  • Added new pickup types: credits, small ammo, small shell'

Feel free to share your playing experience!


Cheers,
Tommy Gun Walrus