Shoomer Booter began its journey in Early Access with Episode 1 and 10 levels.
Now the second and final episode is ready, adding another 10 levels for a total of 20.
What’s new:
• 3 new enemy types
• Fixed reported bugs and errors
• Improved sound design and overall game performance
• 4k resolution support
• added FOV adjustments and mouse sensitivity and inversion
• Updated UI – hero portrait now changes with every 10% drop in health, just like in the classics
• Each arena now has a shop where you decide what to buy before the fight: ammo, weapons, health, armor, or nothing at all if you want to save money for later
• Every level has 3 secrets – 60 in total
• New challenges: teleports, lava fields, lifts, arena battles, mazes, and color-coded key cards
• Many achievements to unlock
If you’re looking for everything, expect 200 to 400 minutes of gameplay.
The full release will be available with a 20% launch discount during the last week of August 2025.
To everyone following the project, thank you. Your interest kept this game alive. I appreciate all forms of feedback, whether it’s bug reports, balance suggestions, or general impressions.
A quick note on the timeline: Episode 2 took much longer than planned. The actual gap between episodes shouldn’t have been a year, but I had to pause development due to some personal family losses. Now I’m back on track and focused on delivering the best version of Shoomer Booter I can.
See you in the arenas.
