- Updated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run.
- UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios.
- Brightness no longer resets when you enter a new area.
- Milestone tutorial triggers at 24 xp instead of 25 (could cause situational locks).
- Separate sliders for Music, SFX and Overall volume.
- Hue-v no longer pops into view when coming down building 18 stairs.
- Pickpocketing wandering agents no longer causes action UI to reappear after you’ve exited the interaction.
- Agents no longer immediately chase you after they’ve tossed you and you step back into their area.
- Volume no longer resets itself when you toggle out of the game and toggle back in.
- News and updates
- Moves Of The Diamond Hand
- .574 "Behold the new options screen."
Source: Steam Community (opens in a new tab)
