Okay, I figured out why Portal Mage wasn't going through the jump on build even though he was in editor. I had a custom shader to make him disappear through the portal, but you have to specifically include custom shaders in the build, even though unity will auto detect them in editor. He should be jumping properly now. As a bonus I fixed the bug were the arcane herb buff was just appearing in the middle of the screen instead of on the caster.
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