Cast or Pass 0.17.1
Room 30 is once again the boss instead of a second trial room

Developer posts and news about this game.

Room 30 is once again the boss instead of a second trial room

The Library has been massively updated. Now, not only can you view all the cards in the game, you also can view adventure enemies and their decks, multiplayer wizards and their decks, and adventure tomes and their spell lists. I'll talk a bit more about this when I get to the upd

Fixes to Zombie Wizard and Portal Mage.

I forgot to add barrage to the library

Pass was only added every other time through the deck

I swear I am gonna going to one day have an update where I don't immediately need to make hotfixes.

IF YOU ONLY READ ONE PART OF THESE PATCH NOTES, READ THE PART ABOUT FIXED DECK MODE. IT IS NOW THE DEFAULT OPTION. YOU CAN SWITCH BACK TO CLASSIC MODE IN SETTINGS. -- We have 2 new basic enemies and 1 new elite enemy. Imp and Goblin Zombie add a bit more variety to the lower tier

I put in some nerfs to make the Golem, Green Slime, and Snowmancer easier. Snowball also does less damage now. There is a new guaranteed event at room 15 called the trial event, which will allow the player to choose a challenge over their next 3 combats. If they are successful, t

Stoneskin potion was not in the library and thus buying it at shop would cause an error

I found more bugs

My B...

Okay, I was way more thorough with my testing this time. I know I said last time for sure, but this time for sure for sure.

This time for sure its working.

Shop overlay was up even on non shop events thus breaking them.

Shop Time! I added a new event for shops. You also get gold whenever you defeat and enemy based on how much health that enemy had. Hopefully this encourages seeking out tougher enemies. Shops themselves will off 6 random spells, 4 random potions, and 2 tomes. Tomes are prebuilt d

Rollout debuff duration increased from 3 seconds to 8 seconds. The idea behind the card was if you got hit by it, it made it harder to defend against the hyper beam and more difficult to punish the repair turn. It was running out before hyperbeam even came out though.

Saving is now added to adventure mode. Also the Guardian Golem was way too weak. His health has been increased from 120 to 160, and his thinking time has been reduced from 3 seconds to 1.8 seconds.

Act 1 of Adventure Mode is here! Adventure mode is the solo deck builder mode that I have been working on this past month and it's really coming along well. A few housekeeping notes for those going to try adventure mode. Your deck order persists between battles. You can view your

I may have pushed a bad build. At least I caught it quickly. This one is better.

Snowmancer and Goblin thinking time increased by .1 seconds. Green Slime thinking time increased by .2 seconds. Card viewer added. Press B (or card button left to activate the card viewer. New Event Pyre added that allows you to remove cards.