Good Morning, Fangs lovers,
Our Tuesday patch was completed late last night, and I didn’t have time to write the patch notes until this morning! This patch brings an exciting new feature: a new UI for Minion Management and a new UI for the Prestige! (And some other improvements)
WARNING: There is a high risk that your saved games may be corrupted due to the new features in this patch. We’ve done our best to minimize this risk during the demo, but we apologize for any inconvenience!
Here’s what to expect in this patch:
Fixed:
- Incorrect objective name in Level 02.
Changed:
- Updated initial table in Blackmire District (Level 2).
- Contextual actions for disposing of bodies are no longer visible when clicking on a living human.
- Construction alerts should now only trigger when attempting to exit the Construction interface.
- Added a new tooltip for the quality of blood.
Added:
- Confirm button when starting a new game.
- New button and confirmation when playing Freemode, allowing the option to restart Freemode.
- Added the ability to remain in the first level after completing the final mission.
- New tooltip when clicking on a sewer hole, indicating that a minion with a body bag must be selected.
- New animation and SFX for unlocking Level 02.
- New UI: Minion Management.
- New UI: Prestige Graph.
Stay tuned for more updates, and know that your feedback is always welcome. Join our Discord or use the built-in report system.
Have a bloody drink!
The Clever Trickster Team
